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It’s not hard to see why Sony would be interested in pursuing an aggressive live-service games strategy, then, beyond just the potential profits. PlayStation’s first-party teams like Naughty ...
Sony Interactive Entertainment's Studio Business Group CEO Hermen Hulst says the company is continuing to take a "measured" ...
PlayStation gives deep insights into its future strategy in a business presentation: strong single-player games, targeted live service expansion and long-term IP focus.
While fans wait for crumbs of new information about PlayStation games like Intergalactic or Wolverine, Sony is continuing to tout their current and future live services ...
Thanks to Helldiver II's success, Sony isn't ready to give up on live service games any time soon, confirming plans to invest ...
PlayStation are not giving up on live service games as they hope to repeat the success of Helldivers 2 rather than the ...
Hermen Hulst, the head of PlayStation Studios, recently explained Sony’s strategy regarding the types of games it produces.
Sony plans to release at least one big first-party AAA singleplayer PlayStation game per year, but only 'at the right time' ...
However, Sony clearly knows where a lot of the money is in video games right now, and that’s back in the realms of live ... strategy to try and drive engagement alongside a revitalised ...