In his new tutorial, Ryan King explains how he created a procedural ice cube material in Blender that is quick to edit and customize.
Using Mix Shader and Emission, along with the Fresnel factor set up, the artist quickly creates the material for the hexagons on the sphere. By adding in Color Ramp and adjusting its settings, he can ...
Discover a beginner friendly Blender tutorial series covering 3D modeling, animation, and digital art techniques for new ...
Part 4 of the series thoroughly explaining Blender's "Dynamic Paint 🖌".This time, we will introduce a tutorial video by ...
Concept artist Marcin Basta shows his full process, from sketching to modelling, texturing and render, to create a strange overgrown vista.