In 2022, we reached an inflection point when the average daily time spent watching online videos surpassed that of traditional television consumption. There are an estimated 3.32B gamers worldwide, ...
A live AR concert, a relaxing VR experience featuring music from a local band, and a handmade interactive instrument were among the innovative, music-based projects interdisciplinary teams of RIT ...
(The Conversation) — As video games such as ‘Black Myth: Wukong,’ with strong religious themes, gain popularity, a course uses the interactive experience to teach students about the role of religion.
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