Microsoft has stopped extending Work Graphs into newer Shader Models. A new Work Lists API aims to improve GPU-driven ...
2025 marks 10 years after the official launch of DirectX 12 for Windows 10. This came after a relatively frequent release cycle over the years, starting with one of the first ever DirectX showcase ...
Microsoft is ushering in a new era of graphics rendering with the integration of neural rendering into its DirectX API, leveraging the power of AI and machine learning (ML) to enhance visual fidelity ...
Although ray tracing can add visual realism to top-tier games, it can also maul the performance of otherwise top-tier PCs. It’s been a hurdle for years now, but we’re now one step closer to overcoming ...
Use left and right arrow keys to seek audio. DirectSR, a new API from Microsoft that will allow developers to easily bring NVIDIA DLSS, AMD FSR, and Intel XeSS support to their games, isn't the only ...
Forward-looking: Microsoft first introduced DirectX alongside Windows 95 as an incentive to drive game developers to support the new GUI-based operating system. The company has never stopped improving ...
It’s probably no big surprise that we here at the Shacknews offices were big fans of Microsoft Flight Simulator when it took off back in the summer of 2020. With its mind-boggling scale and next-gen ...
Gaming graphics have been on a constant improvement trajectory since the early days, with new technologies leveling up the experience. Ray tracing has been one such focus that brings gorgeous lighting ...
The dreaded Blue Screen of Death, or BSOD, has been the bane of every Windows users' existence for every generation of the OS. With every new version of Windows, Microsoft has claimed that there will ...
With the revelation that Windows 11 was getting an 'Automatic super resolution' feature called Auto SR, powered by AI, the recent DirectSR announcement from Microsoft's DirectX team had many assuming ...
Forward-looking: Recent big game releases appear to confirm that ray tracing and path tracing are the future of graphics rendering. However, these techniques remain prohibitively computationally ...