Dragon Ball FighterZ fans have finally gathered the seven Dragon Balls to make their wishes come true, as Bandai Namco announced that rollback netcode is coming to the popular fighting game. Revealed ...
Dragon Ball FighterZ players are on the cusp of something big. Rollback netcode has been promised to the community for a long time, and at long last, it looks like Bandai Namco is close to rolling it ...
The developers claim that MultiVersus netcode “has been rebuilt from the ground up” since the game went dark after the open beta period. During the beta, the netcode was server-based, meaning that ...
Veteran reporter and editor with over ten years of experience. Probably reading comic books. To one degree or another, everyone who plays games is familiar with delay. Whether it's the input delay ...
Something that should be known about rollback netcode in fighting games is that its not a cure-all for online play. If implemented improperly, it can be just as janky as the delay-based netcode we’ve ...
Project L is currently the hottest title in the fighting game community. And amongst the explosive hype, almost no one questions the quality of what netcode it will utilize as leading its development, ...
Arm yourself with what you need to know about netcode, from tick rates to dedicated servers and peer-to-peer systems. When you purchase through links on our site, we may earn an affiliate commission.
[Editor's Note: Article edited to include comment from Capcom.] Reddit user Altimor has taken the task of fixing Street Fighter V’s long lambasted netcode themselves. They developed a patch allegedly ...