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  1. Aseprite - Animated sprite editor & pixel art tool

    Automatize Image Conversions Integrate Aseprite in your assets pipeline with the command-line interface (CLI).

  2. Aseprite - Download

    Links Home Known Issues Bug Report Contributors Donations Community Aseprite Community Discord Server Steam Community /r/aseprite Documentation Quick reference Docs - FAQ …

  3. Aseprite - Trial

    Jan 3, 2016 · Note: .deb files can be uncompressed in other Linux distributions and you can execute the usr/bin/aseprite that is inside data.tar.xz directly.

  4. Aseprite - Docs

    Here you will find some help, tutorials, and little tips to use Aseprite and start getting the best from it from the very beginning. If you have some questions you can start looking at the Frequently …

  5. Aseprite - Docs - Tutorial

    Aseprite Tutorials Tutorials by Users Sometimes pixel-artists want to share their magical knowledge to the world. And we are grateful that they use Aseprite for this:

  6. Aseprite - Docs - Basics

    In Aseprite, a sprite consists of a sequence of frames and a stack of layers. The intersection of frames and layers creates an array of editable graphic cels with images/pixels that can be …

  7. Aseprite - Faq

    Aseprite started being open source since its very beginning in 2001, and we were happy with that until August 2016. Now you can still download its source code, compile it, and use it for your …

  8. Aseprite - Docs - Animation

    Animation Aseprite's main goal is to be a tool to create animations. The timeline gives you total control over frames, layers, and cels. The general workflow is: You draw the first frame Then …

  9. Aseprite v1.3.10 & v1.3.11-beta - Aseprite Blog

    Jan 3, 2010 · This week we’ve released Aseprite v1.3.10.1 and v1.3.11-beta2 with new major features. New beta versions are going to be available only through Steam as it is easier to …

  10. Aseprite v1.3.11 & v1.3.12-beta - Aseprite Blog

    Aseprite v1.3.11 & v1.3.12-beta Jan 8, 2025 Happy new year asepriters! (is it too late?) Yesterday we’ve released a couple of new versions fixing a lot of bugs/crashes and adding new features …