
RemoteFunction | Documentation - Roblox Creator Hub
Any type of Roblox object such as an Enum, Instance, or others can be passed as a parameter when a RemoteFunction is invoked, as well as Luau types such as numbers, strings, and …
RemoteFunctions - Roblox Tutorial
Learn how to use RemoteFunctions in Roblox for synchronous communication between client and server. Explore examples and best practices.
RemoteFunction - Roblox Scripting Tutorial - YouTube
RemoteFunction - Roblox Scripting Tutorial Suphi Kaner 21.9K subscribers Subscribe
Lua Roblox Remote Functions Explained
Lua Roblox Remote Functions enable client-server function calls. In Roblox, Remote Functions are used to facilitate communication between the client and the server through function calls.
Master Roblox Remote Events and Functions - Complete Guide …
Nov 6, 2025 · Complete guide to client-server communication in Roblox using RemoteEvents and RemoteFunctions. Learn networking, security, and best practices for multiplayer games.
Understanding Roblox Remote Events and Remote Functions: A …
Jan 12, 2025 · In this guide, we’ll dive into how these tools work, why they’re so important, and how they can help take your Roblox game to the next level of fun and functionality.
Remote events and callbacks | Documentation - Roblox
If a RemoteEvent or RemoteFunction passes a value that's only visible to the sender, Roblox doesn't replicate it across the client-server boundary and passes nil instead of the value.
RemoteFunction | Roblox API Reference
Any type of Roblox object such as an Enum, Instance, or others can be passed as a parameter when a RemoteFunction is invoked, as well as Luau types such as numbers, strings, and …
creator-docs/content/en-us/scripting/events/remote.md at main · Roblox …
Remote network events and callbacks allow for back-and-forth communication across the client-server boundary. Roblox experiences are multiplayer by default, so all experiences inherently …
RemoteFunction | Roblox Wiki | Fandom
Allow functions defined in one script to be called by another script across client/server boundary. Unlike RemoteEvents, this class uses callbacks. This class was added in version 123.